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[ Back to Index ] > Game Flow > Game Screen > Title Menu > Characters & Equipment Types > System & Controls (C Equipment) > System & Controls (S Equipment) > Character Growth > Performance & Load Reduction > Strategy Tips > Scoring ◆ Main Menu![]() [ START ] Starts the game. → STORY MODE : Start the game with your trained character. → RULE MODE : Start the game with fixed stats (arcade-game style). [ PRACTICE ] Practice only a portion of the game. Practicing AREA5 and beyond requires reaching that area and unlocking it in the shop. [ SHOP ] Use the coins and jewels obtained in-game to buy accessories and more. [ STATUS ] Check your current stats. You can also change the accessories you have equipped and strengthen stats using crystals. [ REPLAY ] View the replays you have recorded. [ CONFIG ] Configure the game's settings. [ GAME DATA ] View your progress, high scores, earned medals, and so on. [ QUIT ] Exit the game. ◆ Graphic Settings![]() [ SCREEN MODE ] Sets the screen mode. → HORIZONTAL : The normal horizontal-screen mode. → VERTICAL : A vertical-screen mode. → ARCADE : A maximally zoomed vertical-screen mode in which moving your ship causes the screen to scroll horizontally. [ ASPECT RATIO ] Sets the screen aspect ratio. [ ACTIVE INFO ] Sets the behavior of the information shown in the left/right areas of the screen in horizontal mode. Turning it OFF stops the info from updating during the game, but lightens the processing load slightly. [ FPS CONTROL MODE ] Settings related to frame drawing. → BY VSYNC : Wait for the vertical sync signal before updating the screen (recommended). → BY TIMER : Update the screen using timer information without waiting for the vertical sync signal. Choose this if the game speed becomes abnormally fast. [ FPS ] Sets the screen update frequency (Frames Per Second). Lowering it reduces the processing load but makes the screen choppier. It does not affect the actual game speed. [ EFFECT LEVEL ] Sets the amount of effects (explosions and sparks) produced during the game. Higher values make effects flashier but heavier to process. [ EFFECT BRIGHTNESS ] Sets the brightness of effects. If the effects feel too bright, lowering the value may make the game easier to play. [ COIN LIGHT ] Sets whether a light appears around coin items. Turning it OFF lightens the load. [ COIN PARENCY ] Sets the transparency of coin items. Making them semi-transparent can help when coins make enemy bullets hard to see. Setting it to 0 hides them completely and lightens the load (semi-transparency does not lighten the load). [ JEWEL PARENCY ] Like COIN PARENCY, sets the transparency of jewel items. [ BULLET COLOR ] Sets the color of enemy bullets. By default it is "FULL COLOR", using several colors, but choosing a value from 0 (red) to 24 (blue) to 30 (purple) to 35 makes enemy bullets a single specified color. Colors run from 0 to 35 in spectrum order (red, orange, yellow, green, blue, indigo, violet). [ BULLET LIGHT ] Sets whether a light appears around enemy bullets. Turning it OFF lightens the load. [ BULLET GRAPHIC ] Choose the enemy-bullet style from normal (STANDARD) and low-brightness (DARK). If the normal style feels too bright, DARK can be easier on the eyes. [ BULLET BRIGHTNESS ] Sets the brightness of enemy bullets. Like BULLET GRAPHIC, lowering the value can be easier on the eyes, but it also lowers saturation, which may reduce visibility. [ SHOT PARENCY ] Sets the transparency of your ship's shot. Useful when the shot makes enemy bullets hard to see. [ BG BRIGHTNESS ] Sets the brightness of the background. [ BG LAYER ] Sets the amount of objects shown in the background. Setting it to "REDUCED" or "MINIMUM" hides background objects unnecessary for gameplay and lightens the load. [ BG PARTICLE PARENCY ] Sets the transparency of background particles such as rain and stars. Setting it to 0 hides them completely and lightens the load. ◆ Key Config![]() [ CONTROLLER ID ] Sets the ID of the controller to use. If you have several controllers connected to your PC, you can switch between them here. [ SHOOT MODE ] Sets the basic control mode. ● SHOT AND SLOW (LASER) → Use the Shot button and the slow-movement button; while moving slowly, the shot switches to a laser. ● SHOT/LASER AND FULLAUTO → Shot attack with the Full-Auto button. Holding the Shot button switches to Laser & slow movement. ● LASER AND FULLAUTO → Separate Shot and Laser buttons; while the Laser button is held, you move slowly. [ SHIFT MODE ] (S Equipment only) Sets the number of buttons assigned to Delayed Shift and Ethereal Shift. With 1 button, a short press toggles Delayed Shift ON/OFF and a long press toggles Ethereal Shift ON/OFF. [ FRAME TO LASER ] (only when SHOT/LASER AND FULLAUTO is selected) Sets how many frames the Shot button must be held before it switches to the laser. [ DEFAULT ASLT MODE ] (S Equipment only) Chooses the Assault Mode at the start (or when recovering after a hit) between Manual and Auto. [ DEFAULT DIFFICULTY ] Sets the difficulty the cursor starts on at the difficulty-select screen. Useful if you retry often. [ DEFAULT CHARACTER ] As above, sets the character the cursor starts on. [ RESET CONTROLLER ] Resets the controller settings. [ DECIDE / CANCEL ] Sets the menu confirm/cancel buttons. For keyboard play these are fixed at Confirm: Z, Cancel: X and cannot be changed. [ MOVE UP / DOWN / LEFT / RIGHT ] Sets the keys assigned to cursor and ship movement. These cannot be changed for a gamepad. [ SHOT / LASER / FULLAUTO / SLOW ... ] Assigns the keys for the basic controls. [ DS / ES ] Sets the keys assigned to Delayed Shift and Ethereal Shift. The settings differ for the 1-button and 2-button cases. [ QUICKEN REPLAY ] Sets the fast-forward button during replay playback. [ PAUSE ] Sets the key that opens the pause menu during the game. 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